left
right
CHART CLOSE-UP FROM THE STORY:
Greystripe Mobile Gamers Prefer iPhone »
(scroll down to read the full story)
greystripe-mobile-gamers-iphone-user-behavior-october-2008.jpg

Greystripe Mobile Gamers Prefer iPhone

Greystripe Mobile Gamers Prefer iPhone

The Apple iPhone handset is preferred by a commanding 10.7% of users of Greystripe’s ad-supported mobile gamers network, and the downloadable games “21 Pro Blackjack,” “Cookie Bonus Solitaire” and “Origami Daisy” are the most popular choices among iPhone users, according to Q3 research from the mobile games distributor.

greystripe-mobile-gamers-iphone-handset-preference-october-2008.jpg

The study also found that the largest number of Greystripe players with iPhones are in the US, Great Britain and Canada.

greystripe-mobile-gamers-iphone-engagment-metrics-october-2008.jpg

The October 2008 Consumer Insights report (pdf), which reports mobile-gaming metrics among Greystripe users and provides a deeper look at the consumers playing Greystripe’s games. It also offers a number of mobile gaming demographics, click-through rates and other statistics for users of all devices – in addition to the iPhone - collected from Greystripe’s internal database of users.

Key findings about mobile game players:

  • 70% of Greystripe’s US users are between age 18-44.
  • Slightly more males (51%) than females (49%) download free mobile games.
  • 71% of Greystripe’s users have attended some college or more, with 38% having a Bachelor’s degree or above.
  • 42% of respondents have a household income of $78K or more, while 20% earn $165K or more.
  • 87% of respondents are either the primary decision maker for purchasing in their household or share the decision-making role.
  • 73% of respondents use the mobile web at least once per day with 64% of those respondents using the mobile web more than once per day. Among iPhone users, 75% use the mobile web at least once a day and 66% use the mobile web more than once per day.

greystripe-mobile-gamers-iphone-user-behavior-october-2008.jpg

  • 63% of respondents play video games between 1 hour a month and 9 hours per week.
  • 35% of Greystripe’s users have never paid for a mobile game, representing a significant increase in the market size of mobile games when they are offered for free.
  • 88% of respondents travel at least occasionally with 25% of those respondents traveling for business. Among iPhone users, 93% travel at least occasionally.

Since its inception in 2006, Greystripe reports that users have downloaded more than 100 million games, with a worldwide 9.1% click-through rate.

“Greystripe’s quarterly Consumer Insights Reports provide a much-needed look into the advertising opportunity within the mobile games and application vertical,” said David Chamberlain, principal analyst at In-Stat. “Metrics are the key to success in advertising and mobile is an area needing this sort of in-depth measurement.”

About the research: The report is based on data gathered from Greystripe users during the third quarter 2008 (July 1 – Sept. 30). Genre, title and handset preferences are reflective of Greystripe’s entire user base, while additional statistics are based on surveys run in the Greystripe network during the same time period.

Today's MarketingCharts Stories

Twitter Users Say Only 36% of Tweets Worth Reading

Twitter users rated only 36% of the tweets they received as worth reading, while they expressed ambivalence about 39% and said 25% were not worth reading, according to [pdf] research released in January 2012 by Carnegie Mellon University (CMU), which looked at data gleaned from December 2010 to January 2011. “Question to followers” tweets were [...] More »

Mobile Barcode Scanning Tripled in 2011

2011 saw a 300% growth in barcode scanning compared to 2010, and a 1000% increase over 2009, according to [download page] a report released in February 2012 by Scanbuy. In fact, Q4 2011 alone saw more scans than 2009 and 2010 combined. Mid-November through December proved a significant period of new user activation, serving as [...] More »

Online Merchants Grow Q4 2011 Visits, Revenues Y-O-Y

The online merchants who comprise the MarketLive Performance Index made significant year-over-year gains in areas such as visitors and revenues during Q4 2011, according to [download page] a February 2012 report from MarketLive. Results from “The MarketLive Performance Index Vol. 17″ indicate revenue among year-over-year sites rose 20.3% compared to Q4 2010, while visits increased [...] More »

Average Valentine’s Day Spending Expected to Set New Peak

The average US consumer celebrating Valentine’s Day this year will shell out $126.03 on traditional merchandise, up 8.5% from last year’s $116.21, and marking the highest average in the NRF Valentine’s Day Consumer Intentions and Actions Survey’s 10-year history, according to the February 2012 survey, conducted by BIGinsight. Total spending for the day is expected [...] More »

Facebook Ad Revenue Grew 69% in ‘11, Now Over $3B

Facebook advertising revenue reached $3.15 billion in 2011, representing an increase of almost 69% from $1.87 billion in 2010, and more than tripling from $764 million in 2009, according to the February 2012 prospectus it filed in conjunction with its initial public offering (IPO). The $3.15 billion in advertising revenue equaled 85% of the social network’s [...] More »

Advertisement
Advertisement

Major Media Categories

Advertisement