Eating out is the first casualty of cost-cutting.
A comprehensive look at 10 advertising markets in the US, including some milestones to come.
Positive feelings about engaging with extended reality are stronger in emerging than higher-income countries.
More than 1 in 10 gamblers in the US have placed a bet on esports in the past year.
Almost 1 out of every 2 instances of a user being shown the prompt results in that user consenting.
People spend more time accessing Entertainment content online than any other category.
Video game content sales dropped by 7% year-over-year.
Disney tops this latest list, while Amazon drops out of the top 10.
Interestingly, fewer young people this year say they currently watch live streamed video games.
Instagram is the third-favorite, but the most widely used on a monthly basis.
There’s a big jump in ownership starting at age 12, and again at age 14.
Media usage among US teens has grown faster since the start of the pandemic than in the 4 years prior.
About 7 in 10 American adults say music is important to their identity, and roughly 6 in 10 say it’s important to their culture.
Few adults believe it’s appropriate for companies to market products tied to Juneteenth.
Buyers want vendor websites to provide easy access to content that speaks directly to their company.
3 in 10 Americans are spending less time watching traditional TV and movies because of other screen options.
7 in 10 gamers play for stress relief or escapism.
Total US online media spending is expected to grow by 16.6% this year.